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I highly doubt they would store 2 different versions of every asset (one for low and one for high-res) on the cartridge were the game is compressed so much that if it was any more it would create a small black hole. The difference of higher resolution (and anti-aliasing) is that the 3D models have cleaner, less aliased edges. What's most likely happening is the expansion pak is letting it render in a higher resolution, but the assets are being upscaled as I don't think there's any different model data or texture and background data on the cart. Take stuff on that site with a grain of salt. It's just not high on his list of priorities.Īlso for kicks and giggles, I encoded all of Leon's FMVs in Cinepak if anyone's curious as to how Saturn would potentially hold up against the other ports of the time in this area:
#Resident evil 2 n64 emulator missing fmv plus#
Plus there's other compression schemes you could use. While they may not be fast enough to do 30fps FMV, they'd probably be fast enough to handle decompressing a static background image in under a second.
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Plus if the Saturn can do software based DCT FMV codecs at 10-15fps, I'd imagine you could probably come up with a software implementation that could decompress them fast enough for going between camera angles. The VCD card can decompress static JPEG images up to 704x480 resolution. I know this is not desired since most people don't own it, but do you know if it's possible to use those Saturn VCD cards to the same extent? I also wasn't aware of the MDEC usage, ha! That's a clever thing. During crowded scenes with 6 zombies and the player he's at about ~1500 polygons per frame which he said drops it to about 20fps. He said typically the zombie models are about ~350 Polygons and the player model is about ~450 polygons. So for now he's using the 4MB RAM cart to try and work around that issue until he can come up with a better solution.
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The game was very much tailored around the PS1 so it used the MDEC to decompress backgrounds, and really worked around having 2MB of unified memory instead of 2 1MB banks. Now though he's looking to instead have the DSP handle lighting. Well he is using both CPUs and was at one point using the DSP to help with transformations, and he has been tinkering with quite a few different optimizations for a while. The fact that it runs smoothly and has apparently no downgrades is awesome given that it's just a demo he put together to showcase his engine and porting RE2 to the Saturn (unlike the first video suggests) is not his final goal. It's not like he's squeezing every bit of what the Saturn can do or has tailored every asset to favor the platform no. I think it's important to reinforce this though: those are really great results for a homebrew engine and directly imported assets. They could maybe improve the geometry detail in the models but who has time to do that when they can just use the existing models?Īt least the 3D models are rendered in higher resolution if you use the expansion pack and anti-aliased, which makes them look cleaner. Sure, the 3D models are more stable, like in any other N64 port, but this game uses a lot of texture and 2D pre-rendered art which doesn't exactly play that well with N64's strengths in 3D rendering. Textures and backgrounds on the N64 version are lower resolution. But let's not pretend this didn't come with some regressions. Look, i really like the N64 version and it is a "miracle" port since they managed to cram so much data, including the FMVs, on a 64MB cart. If anything, the models on the PS1 look better since the textures on the N64 version are reduced in size, making them more blurry and less detailed in the end. But are they actually more detailed, in that they are using more polys? I don't think so. I would have had the same reaction to the PS1 version, just wasn't aware it too was that ugly.Īre the models on the N64 version that different? Sure they probably don't suffer from polygon glitching and sorting issues as much and should look more stable. The models here are a significant downgrade.
![resident evil 2 n64 emulator missing fmv resident evil 2 n64 emulator missing fmv](https://r.mprd.se/fup/up/52711-Resident_Evil_2_(I)_(Disc_1)_(Leon_Disc)-1.jpg)
I was comparing to the RE2 I know, which is the N64 version.
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